using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class brushwood : Season
{
    // Start is called before the first frame update

    private BoxCollider2D boxCollider2D;

    private void Awake()
    {
        boxCollider2D = GetComponent<BoxCollider2D>();
        if(this.GetSeason() == SeasonType.Winter)
        {
            boxCollider2D.enabled = false;
        }
    }
}
